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Ark Guide
Turkey Spawn Code & Stats
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Turkey Spawn Code & Stats Share
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Ark Creature ID Share
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Dino Name Tag
Ark Creature ID TurkeyBase_Character_BP_C
Blueprint Path "Blueprint'/Game/PrimalEarth/Dinos/Dodo/TurkeyBase_Character_BP.TurkeyBase_Character_BP'"
Type
Category
How to Spawn Creatures in Ark Share
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Explanation Ark Creature IDs can be used to spawn in-game creatures. There are two ways to spawn a creature in Ark.
Method 1: Summon Command One way to spawn creatures in Ark is to use the Summon command. For example, the command admincheat Summon TurkeyBase_Character_BP_C will spawn the creature Turkey. The creature will glitch out of you. The creature will have a random level.
Method 1: Command admincheat Summon TurkeyBase_Character_BP_C
Method 2: SpawnDino Command To spawn a creature in Ark and specify the distance at which the creature will spawn, use the command admincheat SpawnDino [blueprintPath] [spawnDistance] [spawn-Y-offset] [spawn-Z-offset] [dinolevel].
Method 2: Command admincheat SpawnDino [blueprintPath] [spawnDistance] [spawn-Y-offset] [spawn-Z-offset] [dinolevel]
Methods 2: Example For example, the command admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Dodo/TurkeyBase_Character_BP.TurkeyBase_Character_BP'" 400 0 0 150 will spawn a level 150 Turkey at a distance of 400 away from you.
Ark Creature Stats Share
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Temperament

Other Creature IDs

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Phoenix
Creature ID: Normal Fantasy Normal Fantasy Phoenix
Onychonycteris
Creature ID: Normal Mammals Normal Mammals Bat
Sarco
Creature ID: Normal Reptiles Normal Reptiles Sarco
Eurypterid
Creature ID: Normal Invertebrates Normal Invertebrates Euryp
Bunny Oviraptor
Creature ID: Normal Event Creatures Normal Event Creatures Ovi
Kentrosaurus
Creature ID: Normal Dinosaurs Normal Dinosaurs Kentro
Cnidaria
Creature ID: Normal Invertebrates Normal Invertebrates Cnidaria
Ovis
Creature ID: Normal Mammals Normal Mammals Sheep
Tek Stegosaurus
Creature ID: Normal Tek Creatures Normal Tek Creatures Stego
Sabertooth Salmon
Creature ID: Normal Fish Normal Fish Salmon

Additional Creature IDs

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Skeletal Bronto
Creature ID: Normal Event Creatures Normal Event Creatures Bronto
Tusoteuthis
Creature ID: Normal Invertebrates Normal Invertebrates Tusoteuthis
Rex
Creature ID: Normal Dinosaurs Normal Dinosaurs Rex
Electrophorus
Creature ID: Normal Fish Normal Fish Eel
Archaeopteryx
Creature ID: Normal Birds Normal Birds Archa
Daeodon
Creature ID: Normal Mammals Normal Mammals Daeodon
Iguanodon
Creature ID: Normal Dinosaurs Normal Dinosaurs Iguanodon
Gallimimus
Creature ID: Normal Dinosaurs Normal Dinosaurs Galli
Gigantopithecus
Creature ID: Normal Mammals Normal Mammals Bigfoot
Ankylosaurus
Creature ID: Normal Dinosaurs Normal Dinosaurs Anky

Additional Creature IDs

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Baryonyx
Creature ID: Normal Dinosaurs Normal Dinosaurs Baryonyx
Pegomastax
Creature ID: Normal Dinosaurs Normal Dinosaurs Pegomastax
Skeletal Trike
Creature ID: Normal Event Creatures Normal Event Creatures Trike
Pachy
Creature ID: Normal Dinosaurs Normal Dinosaurs Pachy
Mesopithecus
Creature ID: Normal Mammals Normal Mammals Monkey
Alpha Rex
Creature ID: Normal Alpha Predators Normal Alpha Predators Elite Rex
Megalosaurus
Creature ID: Normal Dinosaurs Normal Dinosaurs Megalosaurus
Tapejara
Creature ID: Normal Reptiles Normal Reptiles Tapejara
Raptor
Creature ID: Normal Dinosaurs Normal Dinosaurs Raptor
Titanomyrma
Creature ID: Normal Invertebrates Normal Invertebrates Ant

All of Ark Guide

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Manticore
Creature ID: Normal Bosses Normal Bosses Manticore
Bunk Bed
ID: Structure Structure 0.0 GFI Bed_Modern 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Modern.PrimalItemStructure_Bed_Modern'"
SetGodMode
Command: Player Command SetGodMode Turns on and off God mode. Player Command
Direwolf
Creature ID: Normal Mammals Normal Mammals Direwolf
Climbing Pick
ID: Weapon Weapon 0.0 GFI WeaponClimbPick 1 0 0 "Blueprint'/Game/Aberration/CoreBlueprints/Weapons/PrimalItem_WeaponClimbPick.PrimalItem_WeaponClimbPick'"
God
Command: Player Command God Turns on God Mode. You will be invulnerable to damage from explosions, falling, or attacks. You can still drown. Player Command
SetImprintedPlayer
Command: Dino Command SetImprintedPlayer Changes the imprinted player of the target dino to the provided player ID. Dino Command
GiveCreativeModeToTarget
Command: Creative Mode Command GiveCreativeModeToTarget Sets the target you are visiting in Creative Mode. Creative Mode Command
Element
ID: Resource Resource 0.0 GFI Element 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element'"

Similar Creature IDs to Turkey Spawn Code & Stats

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Catapult Turret
ID: Structure Structure 0.0 GFI TurretCat 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretCatapult.PrimalItemStructure_TurretCatapult'"
Turkey
Creature ID: Normal Event Creatures Normal Event Creatures
Minigun Turret
Engram: 94.0 80.0 Catapult Turret, Auto Turret 94.0 80.0
Minigun Turret
ID: Structure Structure 0.0 GFI TurretMini 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretMinigun.PrimalItemStructure_TurretMinigun'"
Rocket Turret
ID: Structure Structure 0.0 GFI TurretRocket 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretRocket.PrimalItemStructure_TurretRocket'"
Super Turkey
Creature ID: Normal Event Creatures Normal Event Creatures
Ballista Turret
ID: Structure Structure 0.0 GFI TurretBall 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretBallista.PrimalItemStructure_TurretBallista'"
Auto Turret
ID: Structure Structure 197.0 GFI Turret 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.PrimalItemStructure_Turret'"
CE
Command: Command CE Stops and starts weather.

Possibilities for [Type] (use double quotation marks for any type that has a space):
The Island: starttime, stoptime, heatwave, coldfront, makeitrain, fogitup.
Scorched Earth: start_superheat, stop_superheat, start_sandstorm, stop_sandstorm, start_electricalstorm, stop_electricalstorm, start_rain, stop_rain.
Ragnarok: start rain, stop rain, start electricalstorm, stop electricalstorm, start sandstorm, stop sandstorm, start superheat, stop superheat, start_volcano.
Aberration: startquake, stopquake Command
Slate Coloring
ID: Dye Dye 412.0 GFI Slate 1 0 0 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Slate.PrimalItemDye_Slate'"